top of page
MILSIM AIRSOFT
USJTF 5th INFANTRY DIVISION
USJTF & MILSIM
Operateur Reflex & Elementary Actions
​
To be a fully efficient Operator, a USJTF Member must master the Operator Reflex Actions (ORA, 11). Operator Elemeentary Actions (OEA, 3), combining different ORAs, are the basis of every mission execution in a MilSim game.
Strike Team Combat
USJTF standard formation 4 players
The Strike team, composed of theorically 4 players, is the smallest unit in MilSim infantry environment. Due to its small size, its tactical use is limited and isolated it is in danger.
OPERATOR BASIS
MilSim Airsoft Specialties
USJTF MAS
Everyone has a specialty: Grenadier, Rifleman, Automatic Gunner, Team Leader,... USJTF take account of its members wishes and ensure they follow an adapted training so anyone could be employed at his or her full potential.
​
SPECIALITES
MilSim Airsoft according to USJTF is the practice of the game including the use of real military tactics, techniques and procedures adapted to Airsoft scale in order to improve the sport experience. In this logic, USJTF develops concepts and techniques it seeks to share not by elitism but the will to serve at improving the broader MilSim community.
Strike Group Combat
USJTF standard formation 9 player
​
Generally composed of 9 players it is the first operational unit in MilSim environment. Indeed, composed of 2 to 3 Strike Teams, it can conduct a large range of mission with relative autonomy.
COMBAT
Airsoft firing instruction
An Airsoft replica may not be a weapon, it still can be dangerous when treated without precaution. The AFI aims to teach the correct manipulation of replicas both to ensure security and fire efficiency.
​
​
Strike Section Combat
USJTF standard formation 21, 30 or 39 players
Composed of 2 to 3 Strike Groups and a 3 men command unit, the Strike Section is a higher operational unit generally gathered for 2 plus days of MilSim operation. Led by a Section Leader, assisted by an Assistant Section Leader and a RTO, the Strike Section fire and maneuver to achieve its objectives.
Higher echelons
USJTF Company & Strike Force
During larger MilSim events the Strike Section may not be the right organisation echelon to coordinate forces. The Strike Company and Strike Force exist to supplant this issue by the addition of an autonomous command structure able to ensure the conduct of the game with a higher efficiency.
Radio communications basis
Radio communications are essential during MilSim events to coordinate the teams efforts. They must be clear, precises and short. It does exist radio procedures to reach this objectives.
​
bottom of page